

So players have to choose wisely, for instance between a well-equipped infantry of sorts that will be available during early- or mid-game or a super heavy unit that could possibly come out too late to have an impact on the result of the game at all. In multiplayer you choose out of 6 special units, of which some are less powerful than others, but they will drain less of your special unit resources (which are extremely rare) and are available earlier in the game.

In skirmish you have one type of hero to choose from, he has better equipment and skills but no 'special abilities', if he’s dead, he’s dead.

In fact, by adding this system to both skirmish and multiplayer, we will see rare tanks much less than we did in Men of War and thus increase realism. Kramer: Sounds frightening for hardcore fans, doesn’t it? What we mean with heroes, are companies or individuals that had a big impact on certain battles during the war, or equipment that was seen extremely rare on the battlefield in general. RPS: Hero units?! Isn't that a bit out of keeping with the general rough realism of the game? We let out a long sigh, to pretend we weren't puppyishly excited, and then began our questioning. DigitalMindSoft's CEO Chris Kramer recently got in touch with us to insist that we talk to him about recently announced co-op/skirmish semi-sequel Men Of War: Assault Squad.
